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Gordon Reiss
Damage Unlimited Inc Veritas Immortalis
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Posted - 2007.12.08 00:52:00 -
[1]
I can't find a topic on this so if you know one please link it. And will go there.
I don't get it.
Without a script a sensor booster is now half its original boost to both targeting range and scan resolution. And if you decide to add a script you must choose to increase one attribute at the full expense of the other. Effectively it now takes two (2) sensor boosters to do the job one did before Trinity.
Now for Sensor Boosting its very important to have BOTH scan res and targeting range, especially if you are flying a sniping Battleship. You want both the range and the quicker lock time.
NOW, I thought all the fuss was over nerfing Dampeners as I heard over and over that they were too powerful. Fine...even if thats PERFECTY reasonable the only aspect that needed nerfing was the Targeting Range aspect of the dampening because who the **** cares about slowing down an enemy lock time (scan res damp) when you can damp them out of range entirely? Essentially, it now takes 3 damps loaded with target range dampening scripts to do what 2 damps did before...aprox 33% nerf to the purpose people used them for.
My question...my comment...why mess up boosters even MORE than damps?
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SIDE NOTE on snipers...haven't even gotton to the nerf on tracking speed/optimal range boosting. Does CCP want to take yet another tactic away from small fleets trying to engage the BLOB...wtf...where am I wrong here? Because...God I hope I am 
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Gordon Reiss
Damage Unlimited Inc Veritas Immortalis
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Posted - 2007.12.08 01:03:00 -
[2]
I appreciate that my aprox stats on damps are off (maybe way off). I'm over the dampening nerf as I know it was a big issue for many.
My concern are the sensor boosters. Why nerf them? And then take that question into context with the more popular cry to nerf damps. It makes no sense to me.
I never heard a pep anout nerfing them and I'm wondering if it was simply overlooked how hard this hit actually is. Perhaps CCP just piled it in with its new script regime (which I think is stupid in concept anyway).
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Gordon Reiss
Damage Unlimited Inc Veritas Immortalis
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Posted - 2007.12.08 01:20:00 -
[3]
Since you appear to know all this stuff...perhaps you canpoint me to some discussion links about the "appropriate battle range." And what is ARM...more links please.
And while we're quoting...
Originally by: NoNah Imho the more people hurt by a nerf - the more sound it was.
That's not a very sound analysis or answer, and I would not paint a brush so broadly. You are, of course, entitled to you Honest Opinon, but I will continue to read into these scripts before making such a claim....or digesting such as settled.
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Gordon Reiss
Damage Unlimited Inc Veritas Immortalis
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Posted - 2007.12.08 02:10:00 -
[4]
Yeah, because its soooooo easy coordinating sniper runs that it needed to be nerfed...
I'm still a relatively new pilot but I really thought this was a fair tactic for smaller fleets when facing the BLOB...because its takes a decent dose of skill and leadership to pull off.
So for now...I'm sad as I really liked this tactic. Add a cloak to bunch of snipers and you could really bother the beast...
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Gordon Reiss
Damage Unlimited Inc Veritas Immortalis
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Posted - 2007.12.08 02:34:00 -
[5]
Yeah, thats right...I'm crying ...I'm complaining . But dont you guys go worrying about me...or my corp...or my alliance...or even my race(s). Before the tears dry and before the anger subsides many shall die...and continue to die and die

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